18/march/2013
Here I have included a couple of short videos showing the couple of quick 2D Traditional tests I created today.
They are suppose to demonstrate how the use of bone structure, when considered properly, can dramatically improve a piece of character animation.
Below is a four frame line test, drawn very much without considering bone placement and structure, but rather the outline of the character. Which is why the animation wasn't working and why I decided to leave these drawings at this point and start over.
Here I have included a couple of short videos showing the couple of quick 2D Traditional tests I created today.
They are suppose to demonstrate how the use of bone structure, when considered properly, can dramatically improve a piece of character animation.
Below is a four frame line test, drawn very much without considering bone placement and structure, but rather the outline of the character. Which is why the animation wasn't working and why I decided to leave these drawings at this point and start over.
The next video shows just the front leg of my character moving forwards in the motion it would take during a walk cycle. This was again drawn without the consideration of bone structure and hence forth looses its realism and understanding towards the audience when viewed.
This last video is a simple line test, conceived of drawings focusing highly upon the internal bone structure of the character. I have looped the 11 frames I have drawn so they are easier to study.